Best Practicies


Folder Organization

Naming Conventions

Liveries

Developer Files

OBJ Polygon Allocation

*   by Render Needs
*   by LOD
*   by LIT texture
*   by logical component

PlaneMaker

*   Body Tab Allocation
*   Wing Numbers, 1, 2, 3, 4, inboard to outboard
*   Naming your Bodies and Cargo Stations